E3 Articles
- The New Nintendo E3: An Interesting Idea At The Wrong Time
- Nintendo – E3’s Strong Female Protagonists
- E3 Reintroducing Gamers To Colors
- E3 2014 Conferece Wrap-Up Part 1 & Part 2
- E3 2013 Wrap-Up
Editorial Articles
- A Sound Solution: History Of Audio Games For The Visually Impaired
- Exploring The Relevance And Importance Of Second Life
- Don’t Fear The Reaper: Redefining Death As Art In Games
- “Are Video Games Art?” – Asking The Wrong Question…
- War Video Games
- Playing Games With Language: Can Video Games Teach Us About Cultural Barriers?
- Twitch Plays Pokemon: Invoking Classic Role Playing
- Achieving Empathy And Understanding Through Video Games
- Failure In Empathy Games: A New Design Potential
- An Ode To The MECC – Thanks For The Lessons, Teach
- I’ll Fucking Kill You! – The State Of Internet Abuse And The Gamer Community
- Hotline Miami 2: Rape For Rape’s Sake
- Providing Challenge In Games Through Layering Difficulty
- Dear Indie Developers: You’re Not Indispensable
- Escaping Restraints As Gamers – Removing The You And The Now
- Perception Vs. Presentation In Terms Of Games
- Games For Good – An Essential Step Forward
- Dear Esther – Defining Outside-Of-Game Gameplay
- The Trophy/Achievement Debate – Point-By-Point
- The Neighborly Way – A Little Communication Can Go A Long Way For Indie Developers
- Why I Think This Upcoming Generation Of Gaming Will Be Amazing
- Depression And The Gamer: My Story
- Bioshock Infinite: Violence As A Narrative Device
- The Cease Fire & How NOT To Defend Video Games Against Anti-Gamer Aggressors
- The Pixel Revival – Are Indie Developers Too Reliant On “Retro” Style?
- Cool-B In Search Of Floyd – Breathing Life Into Traditional Story Elements
- Internet Nerd Culture vs. Attractive Girls
- The Book Is Better
- HA HA HA HA – The Laughing Scene In Final Fantasy X: Why It’s Actually A Great Scene
- The Wii U Game Challenge
- Gamers vs. The Casual Market
- Ditching The “Show Your Work” Mentality In Gaming
- Microsoft, Sony, Nintendo, Doesn’t Matter
- Following The Straight Line: Is Linear Gaming Really That Bad?