Escaping Restraints As Gamers – Removing The You And The Now


by Bob Reinhard

I wanted to talk about a rather abstract idea that I’ve kicked around for a long time now that I believe is important to help expand our minds as gamers. Something that’ll give us a better grasp of what the future holds and why we should still be excited to be involved in this creative medium. But before I dive into that, I want to start with a little story. It’s a real story about me as I watched the Playstation 4 reveal event back in February.

Excited? CERN-tainly!

Excited? CERN-tainly!

During the event, Sony showed us a few games coming out for the PS4 within it’s first year. One of those games was Killzone: Shadow Fall. An exhilarating cinematic that transitioned into explosive, mind-blowing gameplay.  A fast-paced thrill ride full of sights and sounds and stimulation overload.

I was at the edge of my seat, wide-eyed. I could feel the energy of the game and could hardly contain my happiness about what I was watching.

Oh, by the way, I’ll never buy that game. Probably ever.

And I’ve never played a Killzone before. I know nothing about the series.

I know what you’re thinking: “Huh?” 

Why would I care so much about a game I have zero interest in? Why would I be so invested in watching gameplay for a game I’ll doubtfully ever play? Shouldn’t I be disappointed they didn’t show me something that I would want to play?

Keep this story in mind as I talk about why and how I came to love what I saw from Killzone: Shadow Fall that day.

Two Truths

There are two things I know for certain about each and every one of you, and myself. And every gamer not reading this. You are You. And you are Now. Each and every one of us will never escape being those two things. No matter where we go, when it is, or what we’re doing. We’ll always be ourselves, and we’ll always be in that exact moment.

This seems like a rather silly thing to say, and when brought against our base understanding of time and existence, it is. But for some reason, gamers (myself include!) have a hard time escaping these two things when it comes to gaming as a medium. We have a very hard time stepping away from what WE want, and when WE want it. In other words: we want games for us, now.

The problem is, is that what “you” I am, is not the same “you” that you are. And the “now” that we’re in right now, will not be the same “now” we’ll be in a year down the road.

But what does this mean in terms of video games? And why the hell was I so excited about Killzone?

Abandon The You

First off, let’s just look at the “you” part of this equation. And I’ll start it out with something that gets thrown at me quite frequently by the gamer community.

Being a harsh critic of modern-day Nintendo, I’ve often had the following statement made towards me in an accusatory tone, or whatever the equivalent of a tone is for the internet:

“You can’t just let other people enjoy what THEY like, can you?!”

…of course I can? I haven’t come to your house personally and slapped your Wii U Gamepad out of your hands, have I? You still have all your favorite games, despite my dislike for them, do you not? Reading my opinion that Skyward Sword is crap doesn’t suddenly remove all your positive feelings towards the game, does it? If so, you may want to consult a doctor because you may have some kind of weird dissociative identity disorder that causes you to become other people when you read their blogs…

Despite my constant bashing of certain games, I’m perfectly fine with people liking them. I have no problem with them existing. I’m simply stating that I, myself, do not like them and do not want them personally. And that I, myself, would like other things. Different things.

I can let go of my “you” for a moment and allow my own personal feelings to be just that and that alone: personal.

But how can we apply this to our personal views of video games? Let’s throw this back to Killzone now, shall we?

Killzone looks awesome. It’s not the kind of awesome I myself enjoy, but it looks awesome. Awesome games are great no matter who plays them or where they come from. As a supporter of the industry and the art of gaming, I’m ecstatic about variety and moving forward with the medium.

No Seriously, I Don't Want To Play Mass Effect. Glad You Like It Though.

No Seriously, I Don’t Want To Play Mass Effect. Glad You Like It Though.

All the genres I don’t play much of, RTS, military shooters, sports games, whatever… I want more of those. Better versions of those. More varied versions of those. Mind-blowing incredible versions of those that fans of those games become so attached to that it positively changes their life and reignites their love for gaming.

Why? Why do I care about games I won’t play or don’t like? Because as a whole, it’s beneficial to gaming as an artistic industry. Advancements in one genre easily lend themselves to advancements in another. Mass Effect advanced space shooters and epic story-driven RPGs. I love RPGs. Maybe Mass Effect’s lessons, size, and forward momentum for that part of gaming could eventually apply to new games that I’ll love. Maybe games like Mass Effect gave way to the cinematic story of Final Fantasy XV, a game I’m far more interested in that’s very similar in some ways.

Each step forward, regardless of what direction, is still a step forward. Killzone looked like a step forward that could easily lead to amazing things that I will enjoy later on in the future. And as such, games I love that you don’t like may eventually lead to steps forward in your favorite games as well.

The Future Is Now

But what about the now?

I keep talking in “maybe” and “eventually” style statements. But what about the now?

The now is another thing we have to learn to step outside of for a minute. We have to remember that more games will be made. Next year, the year after, years down the line. More games will be made. There are games being released both large and small almost weekly at this point. If a few don’t suit your fancy, soon some will come around that do. The sheer variety and output almost guarantee this.

When a company or console or genre doesn’t produce what you want at the time, it’s easy to get discouraged and feel alienated from the things you like, but you have to be able to remember that these are just the now. There is a new day ahead, and it may very well bring a batch of games that you love that other people don’t want. It’s all just a matter of patience and looking to what the future can bring. And how it can use what is out now as a launch pad for brighter ideas.


Fans of epic space games may have hated, for instance, Level 5’s Rogue Galaxy. I loved it. An epic, sprawling space RPG with action and adventure and a slew of fascinating alien races? Sounds like a certain other series we just mentioned, doesn’t it? One that was very different, yet still rooted in a lot of the same advancements and ideas. A game that some people who didn’t like Rogue Galaxy could enjoy. And something that I, myself, do not. And it could easily swing back the other way again any day. And for that, I’m excited. Not about the now, but about the later.

So What Does This Mean?

Let’s return once more to recap my Killzone story and apply what I’ve talked about to it. To get a better understand of why I felt the way I did when I saw that game in action.

By looking outside myself, at a game other people will love that I probably will not, I was able to in turn return to myself. I was able to see things about it that can be used as branching points for future games to come that I will undoubtedly love and play. By realizing that Killzone is today, and something else is tomorrow, I was able to get excited about what it represented for the future, and not just as a current release. It means bigger, better, more exciting and amazing games that everyone, regardless of what they like, can enjoy.


Does this mean we have to accept every game? Of course not. You can still hate games and find certain games stupid. Because, frankly, some of them aren’t steps forward. They’re not branches to new things. Not every game can provide an exciting future it’s means, but not every game that does lead to future games you love has to be a game you like now. Being able to step outside of yourself, remove yourself from the now, you can see how even things you don’t like can be huge building blocks for things you will like soon to come.

Hopefully you can take something from this. With E3 drifting away this year, I urge you to try something. Go find a trailer for a game that was shown this year at E3 that you aren’t interested in. Even if it’s not your thing, watch the trailer, listen to the developers, really concentrate on the details. But instead of looking at it as a game you want to play, apply some of the advancements and ideas you see, the things it’s presenting and moving forward, to games you like. Picture in your mind what these new things and bold ideas could mean for the genres you love in the future.

You may find yourself a bit more excited about a game you’ll never play than you were before. And all it took was letting go of the you and the now.


2 thoughts on “Escaping Restraints As Gamers – Removing The You And The Now

  1. Deraj626

    I completely agree with your way of thinking her and I wish more people did. An extremely current example with me is The Last of Us. GameStop will be open in about a hour and a half and I’m sure there are tons of people lined up to get it. I will almost certainly never play this game in my life but I’m still happy that it got the scores it did.

  2. Arcterran

    What Immediately sprung to mind was the create-a-class system in Call of Duty games

    I’d imagine there were (and still are) a sizable chunk of FPS guys who couldn’t give a rats rear end about RPG’s but Call of duty 4 made one of the biggest leaps in FPS history by introducing Roll Playing game (choice of words inspired by future rant) like elements.

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